The Empire of the Machines is threatening the entire universe. The League of Aliens and the U.N.E. (United Nations of Earth) have banded together to defend the galaxy from the invader. Battles are raging everywhere, but it is inside the twisting corridors of the Machines underground production facilities, that
the tactical upper hand is taken. And the war is won.
Originally designed by Clark Browning, Marco Pecota and Derrick Villeneuve, Legions of Steel is a tactical boardwhere players fight battles in a dark and dangerous environment. French Developer Studio Nyx have managed to re-create the deep and challenging set of rules, while adding slick 3D models, a clever and accessible UI and a load of new features.
Turn-based tactical firefights
Each unit has its own skills and characteristics. It comes with its own set of weapons and abilities making the game deep and complex for experienced players, yet simple and approachable for novices.
Electronic Warfare (Fog of War)
A game mode on its own, Electronic Warfare is an option players decide to activate and which completely changes the game into a whole different experience. All maps are playable in Electronic Ware mode
Players can choose from a host of available firing options
The Advanced Covering Fire options allow for very precise control on what your units do during opponent’s turn
Grenades! Used to gridlocked situations, players can throw them around corners without getting exposed. These are also used by the Machines to create smoke cover
Leadership points are a very limited resource used to “break” the common rules. Players will use them to add more actions (movement, fire), increase the odds when firing, or even dodge bullets during opponent’s turn.
Each map calls for an initiative roll at the beginning of the turn. Leadership can be spent to influence the roll. The winner of the roll chooses who starts to play the turn. This system breaks the linearity of turn-by-turn games. Which player is going first is always unknown.
Suspense above all
Radar detection and echoes add suspense to the gameplay. Every move is a thrill
2 playable factions with their own units and equipment
2 Single player campaigns in an immersive setting
15 scenarios for single player or multiplayer
Play with friends online through asynchronous, cross-platform multiplayer using Slitherine’s PBEM++ server or offline using familiar hotseat mode
What’s New in Version 1.01
*UI and texts fixes.
*Warning about units yet to be moved more prominent.
*Fixes for the non-working multiplayer achievements
*Fix for the game logo disappearing when going from the multiplayer section to the main menu when the Internet connection is lost.
*Minor stability issues solved.
*Game manual updated in French language
* UI and texts fixes
* [PC only] Added Edge scrolling switch to options menu
* Warning about units yet to be moved more prominent
* Fixes for the non-working multiplayer achievements
* Fix for the game logo disappearing when going from the multiplayer section to the main menu when the Internet connection is lost
* Minor stability issues solved
* Game manual updated in French language
* Fix for the bug preventing games set in French language to complete multiplayer Phase commit
* Fix for the Campaign 2 Experience confirmation message not displayed
* Fix for the first Dodge action of the Turn that was bugging the game